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Jiggly Jam

Engine: Unity 3D, by Team Ink inc.

Position : Gameplay Programmer, Tool Programmer

(volume on)


Jiggly Jam is an asymetric multiplayer VR vs PC game. One player takes on the role of a dugeon master, while the other four players fight thier way to the center of the dungeon and take down the dugeon master.


Game Trailer (WIP)

Key Contributions:

  • Networked VR Gameplay Systems:Engineered core systems to enable asymmetric multiplayer between PC and VR players using Netcode for GameObjects, ensuring real-time state synchronization and smooth cross-device interactions.

  • Custom Editor & Tooling Development:Built custom Unity editor tools (IMGUI-based) for designers to easily configure spells, prototype new abilities, and visualize areas of effect in real time, speeding up iteration and reducing design bottlenecks.

  • Custom Inspector Extensions:Created specialized custom inspectors to present complex data (like spell stats and object spawning configurations) in a clear, user-friendly table format, improving workflow and reducing error rates.

  • Gizmo Visualization Systems:Developed a gizmo helper system that links directly to gameplay variables, allowing designers to see live updates on range and effect areas directly in the scene view, supporting rapid balancing and debugging.

  • Version Control & Workflow Management:Used Git and GitHub Copilot to maintain clean version history, manage branches, and assist in refactoring and code optimization, reducing merge conflicts and improving code quality.

  • VR-Specific Interaction Design:Implemented robust VR player input and interaction systems to support unique asymmetric mechanics, ensuring intuitive and responsive VR experiences.

  • Designer Support & Cross-Disciplinary Collaboration:Worked closely with designers to translate design requirements into technical solutions, providing clear documentation and flexible tools to enable quick iteration and experimentation.

Pada Cherdchoothai @2024

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